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ALL WORK IS MINE UNLESS OTHERWISE STATED (***)
Key responsibilities:
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Collaborated with writers and designers on set-dressing and modeling campaign's environments, ensuring a story-driven and immersive experience.
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Designed and modeled props to enhance campaign storytelling.
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Designed, modeled, and optimized multiplayer maps for live seasons.
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Oversaw quality control of vendor-outsourced content.
LEVEL: CRASH SITE



***I contributed to the overall look here, as well as design and modeling



LEVEL: HIGHRISE




Responsible for assets only
Responsible for assets only


LEVEL: REACTOR


Responsible for the vents and structure




Responsible for the parachute/cargo
Responsible for the pallet in the center
LEVEL: DANGER CLOSE




Responsible for the destruction of the water towers, antennas, domes, and some crates
MULTIPLAYER LEVELS
Screenshots are currently under review... Stay tuned!
Thesis film: Decoy (Quixel Assets used)


Here are some of the references I used:

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Asset Breakdown




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